Bootcamp

From idea to product, one lesson at a time. To submit your story: https://tinyurl.com/bootspub1

Follow publication

Sugar Slay—A Design Case Study

Carl Kho
Bootcamp
Published in
8 min readOct 9, 2023

The Problem

Multiple factors involved in T1D management were compartmentalized to accelerate the team’s design decisions. Fishbone diagram by me.
A continuous glucose monitor (CGM) with its companion app full of bio information and statistics.
User Persona Template by Saroj Shahi on Figma Community
Onboarding design iterations as we became more intentional about our users.
Initial App Architecture designed by yours truly for asynchronous (comment-based) client feedback through Figjam.

The Solution: Sugar Slay

The Autism Creature” is our game’s virtual pet and mascot. Art by Molly Johnson.
Main game flow by yours truly to show the sequential mini-games and interactions within Sugar Slay, aimed at gamified learning and diabetes management skills.
Developed game (left). Due to time constraints and unfamiliarity developers’ unfamiliarity with Unity (myself included), the left-most screen was the final implementation.
Developed game (left). Although the results were unfavorable, the (mostly neurodivergent) team fostered a positive attitude towards the crunch time and focused on work for the client’s intended use (reminder: adaptability / medical research)
Sugar Slay’s Health Trends Page

User Testing Insights

My Accomplishments During the Internship

I used mobbin.com. Studies applications included Google Fit, Duolingo, and Gentler Streak.

Future Recommendations

Free

Distraction-free reading. No ads.

Organize your knowledge with lists and highlights.

Tell your story. Find your audience.

Membership

Read member-only stories

Support writers you read most

Earn money for your writing

Listen to audio narrations

Read offline with the Medium app

Bootcamp
Bootcamp

Published in Bootcamp

From idea to product, one lesson at a time. To submit your story: https://tinyurl.com/bootspub1

Carl Kho
Carl Kho

Written by Carl Kho

Designed my way to seven countries. Junior at Minerva University (2026). 🇵🇭 Open to SWE / Product Design roles (summer internships). https://www.carlkho.com/

No responses yet

Write a response